cryptofunks

the odds board

magick funks

Every seat draws a type, a background and a hood. Levels add more on top — an item and a scene — and each level both raises the chance a slot appears and widens the pool it draws from. The numbers below are out of every hundred seats at that level, not odds given that the slot filled.

Levelling changes nothing on screen. A reroll is the draw, and every reroll is a total redraw — type, background, hood and every slot are drawn again from nothing. A level widens what the dice can reach; it does not protect anything already held.

Live per-trait counts across revealed seats are on the traits page.

what each level reaches

A slot with a zero fill chance consumes no draw at all, which is what makes a level-0 seat render identically to the day it was minted.

One slot is not on this board. It exists, it is drawn the same way everything else here is, and it is reachable. Which levels reach it, how often, and what comes out are all left off this page on purpose — the odds for it are real, they are just not published.

level 0
items
0% of 0
scenes
0% of 0
???
sealed
level 1
items
15% of 4
scenes
10% of 5
???
sealed
level 2
items
30% of 16
scenes
20% of 15
???
sealed
level 3
items
45% of 23
scenes
30% of 15
???
sealed

drawn at every level

Type, background and hood do not change with level. A scene, when one lands, replaces the flat background rather than sitting behind it.

level 1

The first tier, and deliberately the plainest four staffs — a level-1 holder who saw Purple Oracle Staff first would have nothing left to chase.

level 2

Item and scene chances double, and the second and third groups open — the six remaining staffs, the six carried items, and every scene.

level 3

Every group is in play, including the last of the items, at a 40/30/20/10 split across the four.